@mrgaturus@mastodon.gamedev.place

hi everyone i'm creating an open source fast and simple digital painting softwareright now i have:- brush engine similar to popular manga software- antialiased bucket fill with gap closing- opengl canvas view- first bits of intuitive ui/uxi'm preparing a demo for linux folks, next i will do layer system also similar to popular manga softwarerepository: https://github.com/mrgaturus/npainter#art #mastoart #gamedev #indiedev #opensource #linux #foss

lorendias

This is great, this is definately going on my radar, im curious if utilizing GEGL for some operations makes sense or not or if there are other modules to do any heavy lifting

@mrgaturus@mastodon.gamedev.place

@lorendias I'm not using any dependency for operations, one of the goals is be lightweight, but I have plans to do a GMIC optional plugin for extra filters.

GEGL is interesting as well I might explore it and see if i can also do an optional plugin with those filters.